//gc_enemies.z /////////////////////// //// THE DALEKS ///// /////////////////////// //const int WLS_LASERCOLOR = 183; //Color of the laser beam: [CSet# * 16] + [Color within CSet from 0 to 15] //const int WLS_LASEROPACITY = 108; //128 = Opaque, 64 = Transparent // Dalek Colour 182, 1, 0, 0, 0, 90 //Dalek beam colour choices 98 - 147 - 182 - 183 //import "gc_dalek_v5.z" import "gc_dalek_v6.z" // Working, but jittery Daleks - Dizzy, dizzy, dizzy Daleks. //import "gc_dalek_v7.z" //Diabled turning in the script -- They can't functionj without it. Reverting to v6. ////////////////////////////// //// DALEK LASER SHIP GUN //// ////////////////////////////// //import "gc_lasersentry.z" //import "gc_lasersentry_v1.z" //import "gc_lasersentry_v2.z" //import "gc_lasersentry_v3.z" //import "gc_lasersentry_v4.z" //import "gc_lasersentry_v5.z" import "gc_lasersentry_v6.z" ////////////////////////// ///// BOSSES ///// ////////////////////////// import "gc_Dragon.z" ///////////////////////// ///// Other Enemies ///// ///////////////////////// import "goggles_enemy.z" import "ghost_ew.z" import "ffc_enemyII.z"