import "std.zh" int ewbrangsprite = 100; //Replace that number with sprite ID. global script EW_Brang{ void run(){ while(true){ for(int count = 1; count <= Screen->NumEWeapons(); count++){ eweapon test = Screen->LoadEWeapon(count); if(test->ID == 131) test->UseSprite(ewbrangsprite); } Waitframe(); } } }