int EP=0; int PreviousEPoints=0; void EnemyPoints(){ int EPoints=0; //Check enemies for(int i=1; i<=Screen->NumNPCs(); i++){ npc enemy=Screen->LoadNPC(i); EPoints+=npc->Attributes[11]; Game->Counter[CR_SCRIPT9]=EPoints; //Change as desired. //Add exp if(PreviousEPoints>EPoints){ int argument[8]; argument[0]=PreviousEPoints-EPoints; RunFFCScript(GET_EXP_SCRIPT_ID,argument); } if(Link->Action!=LA_SCROLLING){ oldtotalenemyexp=totalenemyexp; } } //ExpScript