N, m First of all, some of these combos require more things that need to be scripted, so if you have time, could you do these ones first? (One or two might already exist, but this request is also because I'm horrible at combining existing scripts) Also, Some of these are needed for the first few levels for my game, so I have included those as well. Also, I know that the amount of scripts will bother you, but I need one more thing (Please?): Could you possibly set up the graphics for me? I'm using EZGBZ, Just to let you know. I am already going to put you in the credits in my quest even if you don't do this part, but could you please do this? But anyways, here are the other script requests besides the fusion ones (Note: If a script that I ask for already exists, could you use the best one of it you know of and combine it into the script for me? Thanks!):

 

Combo Scripts:

Please note; if it's possible to create combo types, please do it. I have a lot of problems with FFC's, because of you having to open the menu every time you want one, and you have to create it again when you switch to a new screen.

 

Pits: These ones act like any 2d zelda pits; If you fall down them, you are warped back to the last non-moving and non-conveyor-belt combo you were on before falling down it: you will also take half a heart of damage regardless of your current armor.

 

Lava: You will drown in this combo regardless if you have the flippers or not. Similar to the pits, these will always make you take 1 heart of damage.

 

Ice: If you walk on this combo, you will lose alot of traction, meaning that you won't stop moving immediately if you stop moving on this combo; It makes you slide a about 1 combo down, and if you try to turn on ice and go in a different direction, you will slide that 1 combo while still showing you in the animation you were trying to turn in, then once you stop, you will still look like your moving, but it starts out slowly, but get's faster like a second later. It's hard to explain, but if you have ever played Minish cap, I want this to be like the ice in that game.

 

Portal: This tile, when you use the Shadow Pearl in the Light world or the Amulet of Light in the Dark world while standing on it, will teleport you to the Dark world or the Light world, respectively.

 

Ladder: While on a ladder, you will always face up while walking on them, even if you walk in another direction. These also let you "Defy Gravity" in sideview gravity areas until you walk off them. Getting off a ladder will correct your turning animations.

 

Crumbling Tile: After you step on this tile, It disappears in 3 seconds. This has 2 varieties: The pit variety, which turns it into a pit after it disappears, and the Warp variety, which turns it into a warp.

 

Item Scripts:

 

Candle: The candle acts like the lamp did in Z3: It would shoots a flame right in front of you, that would almost immediately disappear.

 

Wind-Feather: The wind feather acts like the roc's feather, except it jump's 3 tiles in the Z axis (The jump axis). If you have played randomizer and have gotten the roc's feather, it should be that height.

 

Flute: The flute, when played, opens up a warp menu (text), that allows you to choose between 8 warps. Upon choosing a warp, you are frozen as a whirlwind picks you up and warpsyou to the next town.

 

Pegasus Boots: When you hold down the button for this item, you will charge up for 1 second, then dash in the direction you are looking at until you let go. If you dash into a wall, you will be bounced back 1 tile. This script is important, because it's used in the fusion script.

 

Zora Mask: Allows you to turn into a zora. While you are a zora, you can swim, shoot a boomerang with the A button, and dash forward 3 tiles with B button(This dash attack does damage to enemies, about the same as the level 2 sword, and it makes you invincible for those 3 tiles. However, It has a 1 second cooldown). While swimming, press A to dive and B to swim faster (Like in your Z3 style swimming script (That you made at my request too! Thank you :D)). I also want to turn the player into a Zora sometime before they obtain the mask, meaning that they are stuck as a Zora until they obtain said mask. To turn back into Link, you press the L button.

 

Goron Mask: Allows you to turn into a goron. While you are a goron, you can survive hot tempatures, allowing you to go through certain hot rooms (I will talk about it in the Room scripts section), Punch enemies with the A button (As strong as the hammer) and curl up into a ball by holding B. While curled up, you can roll by moving around with the normal moving controls. You can damage enemies by rolling into them and you take no damage from the front, but if they hit you from the sides or back, you will be stunned for 5 seconds and kicked out of curl mode. Also, sometime after obtaining the goron mask, I want the player to be stuck in goron form until after they get a certain item that does nothing except let you turn back into link and does not appear in the inventory.

 

Shadow Pearl/Amulet of Light: When the Shadow Pearl is used on a portal in the Light world, it transports you to the Dark world and turns into the Amulet of Light. When the Amulet of Light is used on a portal in the Dark world, it transports you back to the Light world and turns into the Shadow Pearl again.

 

Fusion Item: This is the item that turns into the Combined item. it is automatically equiped after fusing an item. To unfuse an item, you go to the fusion menu (R button) and select unfuse.

 

Bombs: These would function like regular bombs, you can pick them up once you have already placed them by pressing the bomb button again near them. Once you pick them up, you can throw them over pits, hookshot/ladder spots, and through midair in sideview.

 

Super Bombs: Same thing as the super bomb already existing in Zelda Classic, but I want these to have their own bomb bag: you start out with being able to carry 3, then you can get a bigger bag letting you carry 7, then the biggest which let's you carry 10.

 

Potion Pouch: This pouch allows you to hold up to 6 bottles, all of which are multipurpose. Using this bag opens the potion menu (Text menu). The potion menu gains one more option for each bottle, up to a total of 6. Each option has both the bottle number and what's inside (ex Bottle 1: Fairy, Bottle 2: Green potion, Bottle 3: Fish). The following items and how you put them in the bottle are as follows:

 

                   Fairy: Heals 6 Hearts when you use it. Automatically is used when you run                                     out of hearts, reviving you. When you find a fairy, instead of healing you, it asks if you wish to put it in your bottle. If you say yes, it puts it in the bottle. If you say no, The fairy heals you normally.

 

                   Fish: Same thing as bait. Buy it.

 

                   Red Potion: Heals 10 Hearts. Buy it.

 

                   Green Potion: Restores half your magic. Buy it.

 

                   Blue Potion: Heals 20 Hearts and restores all your magic. Buy it.

 

                   Soup: Heals 10 Hearts. Has 2 servings. Get it by talking to a person. May                                          only carry one at a time.

 

Triforce Pendant: This item turns your armor into Gold Armor, upgrades your shield into the Triforce Shield, Turns the Legendary Sword combination into the Tri-Sword, and Turns the Legendary Bow combination into the Bow of Light. This is a gear item, like the ladder.

 

Triforce Shield: An upgrade to the mirror shield that can block fireballs your can't block (like gleeok, patra, and BS aquamentus fireballs).

 

Npc Scripts:

 

Checkpoint Statue: There are 3 of these in a dungeon, each with their own names; Entrance, Miniboss, and Boss. The entrance one is automatically activated, and the other 2 are activated by talking to them. When you talk to one of these, they will ask if you want to save your game, activate if they have not already, restore your life and magic, and ask you if you wish to warp to another. If you say yes to the saving question, it will save your game. If you say yes to the warp question, it will bring up another text menu showing all 3 warps. You then choose one of them. You will then be warped right infront of the one you chose.

 

Dragon Partner: This dragon parter acts like Dimitri from the oracle games, in the way that you move and control him. The difference is that when B is pressed, instead of eating enemies, it breaths Gleeok flame, and when A is pressed, it starts flying for 5 seconds. After that, it falls. You can cancel the flying early by pressing B while in the air.

 

 

 

 

Light:

Sword:

Sword+Candle: Deals twice the damage as the sword, lights up room.

Sword+Boomerang: A boomerang that does the same damage as sword and no stun.

Sword+Bow: Acts like the hookshot.

Sword+Wind-Feather: Allows the hurricane spin.

Sword+Wand: Sword, but with a sword beam.

Sword+Pegasus-Boots: Acts like Pegasus boots, but you hold sword in front like a spin attack, damaging all in your path.

Candle:

note: All light candle items light up dark rooms and activate level 1 fire flags.

Magic: These items use magic

Sword+Candle: Deals twice the damage as the sword, lights up room.

Candle+Boomerang: Boomerang, but does damage over time. Lights up dark rooms.

Candle+Bow: Fire Arrows, damage over time, lights up dark rooms, acts like arrows.

Candle+Wind-Feather: Sends a damaging fireball at the nearest enemy.

Candle+Wand: Magic Rod from Z4: Launches fire that does 1.5 times the damage and goes 2 times as fast as the wand by itself. Also leaves fire upon hitting a target.

Candle+Pegasus-Boots: When running, the Pegasus Boots leave a trail of deadly fire.

Flute+Candle: Din’s Fire. Always uses half your magic, quarter if you have half magic upgrade.

Boomerang:

Sword+Boomerang: A boomerang that does the same damage as sword and no stun.

Candle+Boomerang: Boomerang, but does damage over time. Lights up dark rooms.

Bow+Boomerang: Shoots boomerangs in 3 directions, 2 diagonally and 1 forward.

Wind-Feather+Boomerang: Boomerang can be controlled like the gale boomerang in Isle of Rebirth. AKA you hold down the item button, and hold left and right to control. Unlimited distance.

Wand+Boomerang: Cane of Byrna, but with boomerangs instead of beams!

Pegasus-Boots+Boomerang: Shoots a boomerang at 3x speed.

Bow:

Sword+Bow: Acts like the hookshot.

Candle+Bow: Fire Arrows, damage over time, lights up dark rooms, acts like arrows.

Bow+Boomerang: Shoots boomerangs in 3 directions, 2 diagonally and 1 forward.

Wind-Feather+Bow: Shoots Arrows in 5 directions: Forward, to your side, and diagonally. Uses 5 arrows.

Bow+Wand: Shoots magic projectiles instead of arrows. However, it uses arrows instead of magic power.

Bow+Pegasus-Boots: Shoots 3 arrows really fast, one forward, and 2 diagonally next to it, all at the speed of the long bow.

 

Wind-Feather:

Sword+Wind-Feather: Allows the hurricane spin.

Candle+Wind-Feather: Sends a damaging fireball at the nearest enemy.

Wind-Feather+Boomerang: Boomerang can be controlled like the gale boomerang in Isle of Rebirth. AKA you hold down the item button, and hold left and right to control. Unlimited distance.

Wind-Feather+Bow: Shoots Arrows in 5 directions in front of you: Forward, to your sides, and diagonally. Uses 5 arrows.

Wand+Wind-Feather: Shoots magic that splits upon hitting a target into 8 pieces of the same size and shape, going in all 8 directions.

Pegasus-Boots+Wind-Feather: Dash over pit combos.

Flute+Wind-Feather : Farore's Wind; It can both warp you back to your last continue point or pull up a warp screen, where you can choose which warp point to warp to (1-8). warping back to your last continue point costs half magic, quarter if you have half magic upgrade, but warp screen is free.

Wand:

Magic: These items use magic.

Sword+Wand: Sword, but with a sword beam.

Candle+Wand: Same as Wand and magic book, but with damage over time as well.

Wand+Boomerang: Cane of Byrna, but with boomerangs instead of beams!

Bow+Wand: Shoots magic projectiles instead of arrows. However, it uses arrows instead of magic power.

Wand+Wind-Feather: Shoots magic that splits upon hitting a target into 8 pieces of the same size and shape, going in all 8 directions.

Wand+Pegasus-Boots: Shoots a constant wall of magic in front of you, draining your magic until you stop.

Flute+Wand: Nayru's Love; you're protected from all damage for a short time. Always uses half your magic, quarter if you have half magic upgrade.

Pegasus boots:

Sword+Pegasus-Boots: Acts like Pegasus boots, but you hold sword in front like a spin attack, damaging all in your path.

Candle+Pegasus-Boots: When running, the Pegasus Boots leave a trail of deadly fire.

Pegasus-Boots+Boomerang: Shoots a boomerang at 3x speed.

Bow+Pegasus-Boots: Shoots 3 arrows really fast, one forward, and 2 diagonally next to it, all at the speed of the long bow.

Pegasus-Boots+Wind-Feather: Dash over pit combos.

Wand+Pegasus-Boots: Shoots a constant wall of magic in front of you, draining your magic until you stop.

Flute:

note: These are magic spells. The flute in it's normal form does not warp you at ALL; you need farore's wind to warp. Also, you need to gain a certain item to play a song. (EX an important quest item thats not a triforce can activate the spell it's supposed to activate, but no other spells)

Flute+Candle: Din’s Fire. Always uses half your magic, quarter if you have half magic upgrade.

Flute+Wind-Feather : Farore's Wind; It can both warp you back to your last continue point or pull up a warp screen, where you can choose which warp point to warp to (1-8). warping back to your last continue point costs half magic, quarter if you have half magic upgrade, but warp screen is free.

Flute+Wand: Nayru's Love; you're protected from all damage for a short time. Always uses half your magic, quarter if you have half magic upgrade.

Dark:

Sword:

Sword+Candle: Deals twice the damage as the sword, turns all water you slash into ice tiles.

Sword+Boomerang: A boomerang that does the same damage as sword and no stun. The difference between this and the light version is that the boomerang never gets shot away from you; instead, it warps to where the light version would have gone and comes toward you, skipping the shooting process. Can hurt all enemies a sword can hurt.

Sword+Bow: Shoot's your sword instead of arrows. This does the same damage as the sword, but uses no arrows. However, there is a 3 second cooldown after firing until you can launch again.

Sword+Wind-Feather: Bring's all enemies with the phantom ghini, keese, peahat, or tektite enemy type about 1 tile closer to you with each slash. This weapon also instakills Peahats and Ghini's of all types.

Sword+Wand: A sword, but with a special ability; Charge up your sword like a spin attack, but when you release it, instead of spinning around, The sword lowers and a powerful magic shot is released that is twice as powerful as the wand.

Sword+Pegasus-Boots: Allows you to swing your sword at 2x the speed.

Flute+Sword: Dragon call. Calls your Dragon to the screen you are at. Like Dimitri, Ricky and Moosh from the GB games. Uses no magic.

Candle:

note: All dark candle items freeze water into ice.

Magic: These items use magic

Sword+Candle: Deals twice the damage as the sword, turns all water you slash into ice tiles.

Candle+Boomerang: Boomerang, but freezes all water it comes into contact with and stuns enemies 2x as long

Candle+Bow: Ice Arrows, stun+damage, freezes water, acts like arrows.

Candle+Wind-Feather: Sends a stunning iceball at the nearest enemy. Also freezes freezes water.

Candle+Wand: Wand magic, freezes water, stuns enemies.

Candle+Pegasus-Boots: Any enemy you hit with these pegasus boots are stunned; Allows you to run on water and freeze it.

Boomerang:

Sword+Boomerang: A boomerang that does the same damage as sword and no stun. The difference between this and the light version is that the boomerang never gets shot away from you; instead, it warps to where the light version would have gone and comes toward you, skipping the shooting process. Can hurt all enemies a sword can hurt.

Candle+Boomerang: Boomerang, but freezes all water it comes into contact with and stuns enemies 2x as long.

Bow+Boomerang: It's a bow, but it returns the arrow to your arrow ammount after it leaves the screen or hits an enemy.

Wind-Feather+Boomerang: When you fire a boomerang, 2 boomerangs swirl around it, allowing you to hit enemies more easily.

Wand+Boomerang: Shoots boomerangs in all 8 directions.

Pegasus-Boots+Boomerang: Pegasus boots, but 2 boomerangs, one on the left side and one on the right side of link, follow him as he dashes.

Bow:

Sword+Bow: Shoot's your sword instead of arrows. This does the same damage as the sword, but uses no arrows. However, there is a 3 second cooldown after firing until you can launch again.

Candle+Bow: Ice Arrows, stun+damage, freezes water, acts like arrows.

Bow+Boomerang: It's a bow, but it returns the arrow to your arrow ammount after it leaves the screen or hits an enemy.

Bow+Wind-Feather: Rapidly fires 5 arrows, one after the other, 1 second apart. You cannot move while doing this.

Bow+Wand: Shoots arrows instead of magic projectiles. However, it uses magic instead of arrows..

Bow+Pegasus-Boots: Pegasus boots, but no charge. You just start running immediately.

Wind-Feather:

Sword+Wind-Feather: Bring's all enemies with the phantom ghini, keese, peahat, or tektite enemy type about 1 tile closer to you with each slash. This weapon also instakills Peahats and Ghini's of all types.

Candle+Wind-Feather: Sends a stunning iceball at the nearest enemy. Also freezes water.

Wind-Feather+Boomerang: When you fire a boomerang, 2 boomerangs swirl around it, allowing you to hit enemies more easily.

Bow+Wind-Feather: Rapidly fires 5 arrows, one after the other, 1 second apart. You cannot move while doing this.

Wand+Wind-Feather: Shoots wind, at the cost of magic. Wind looks like the projectile that windrobes shoot.  When it hits an enemy, it stays, like the magic book from Z1. All enemies that touch it get stunned and damaged for the damage of the L1 sword.

Pegasus-Boots+Wind-Feather: Pegasus boots, but they run 2x as fast.

Wand:

Sword+Wand: A sword, but with a special ability; Charge up your sword like a spin attack, but when you release it, instead of spinning around, The sword lowers and a powerful magic shot is released that is twice as powerful as the wand.

Candle+Wand: Wand magic, freezes water, stuns enemies.

Wand+Boomerang: Shoots boomerangs in all 8 directions.

Bow+Wand: Shoots arrows instead of magic projectiles. However, it uses magic instead of arrows..

Wand+Wind-Feather: Shoots wind, at the cost of magic. Wind looks like the projectile that windrobes shoot.  When it hits an enemy, it stays, like the magic book from Z1. All enemies that touch it get stunned and damaged for the damage of the L1 sword.

Wand+Pegasus-Boots: Shoots magic at 3x speed.

Flute+Wand: 2x the amount of damage you do for 30 seconds.

Pegasus boots:

Sword+Pegasus-Boots: Allows you to swing your sword at 2x the speed.

Candle+Pegasus-Boots: Any enemy you hit with these pegasus boots are stunned; Allows you to run on water and freeze it.

Pegasus-Boots+Boomerang: Pegasus boots, but 2 boomerangs, one on the left side and one on the right side of link, follow him as he dashes.

Bow+Pegasus-Boots: Pegasus boots, but no charge. You just start running immediately.

Pegasus-Boots+Wind-Feather: Pegasus boots, but they run 2x as fast.

Wand+Pegasus-Boots: Shoots magic at 3x speed.

Flute+Pegasus-boots: Makes you move 2x as fast for 1 minute.

Flute:

note: These are magic spells. You need to gain a certain item to play a song. (EX an important quest item thats not a triforce can activate the spell it's supposed to activate, but no other spells)

Flute+Sword: Dragon call. Calls your Dragon to the screen you are at. Like Dimitri, Ricky and Moosh from the GB games. Uses no magic.

Flute+Pegasus-boots: Makes you move 2x as fast for 1 minute.

Flute+Wand: 2x the amount of damage you do for 30 seconds.

 

Legendary:

 Note: No legendary items use magic.

Sword:

                   If you do not have the Triforce Pendant:

                   True Master Sword: This sword is the 2nd most powerful sword in the game.                 Twice as strong as the level 3 sword, it is the only weapon besides the Tri-                  Sword that can damage ganon.

                   If you have the Triforce Pendant:

                   Tri-Sword: The most powerful sword in the game, it is 2x as strong as the    True master sword. It can pierce Darknut's armor, and it can shoot sword                    beams. It is the only weapon, besides the True master sword, that can                    damage Ganon.

Candle:

                   Instead of it's normal use, it spews out gleeok flame where you are facing.

Boomerang:

                   Shoots boomerangs in 3 directions in front of you: Forward and diagonally to               the left and right. Also shoots them at 5x speed.

Bow:

                   If you do not have the Triforce Pendant:

                   Silver arrows: Shoots silver arrows. Only Weapon besides the Bow Of Light                  that can finish ganon.

                   If you have the Triforce Pendant:

                   Bow of Light: Same thing as the golden arrows. Can pierce darknut armor.                    Only weapon besides the silver arrows that can finish ganon.

Wind-Feather:

                   Allows you to fly as long as the wind feather button is held down. When     released, you fall.

Wand:

                   Rapidfire shoot magic, each shot 1 second after, until the button is released.

Pegasus Boots:

                   Allows you teleport to right infront of the solid combo you are facing.

Flute:

                   Activates special triggers.