Build Log
  

Build started: Project: zelda, Configuration: Release|Win32

Command Lines
  
Creating temporary file "c:\Users\DELL\Desktop\ZC_2.54\___master\zelda.dir\Release\RSP00000452089272.rsp" with contents
[
/O2 /Ob2 /I "C:\Users\DELL\Desktop\ZC_2.54\___master\.\allegro\include" /I "C:\Users\DELL\Desktop\ZC_2.54\___master\.\include\lpng1212" /I "C:\Users\DELL\Desktop\ZC_2.54\___master\.\include\zlib123" /I "C:\Users\DELL\Desktop\ZC_2.54\___master\.\include\loadpng" /I "C:\Users\DELL\Desktop\ZC_2.54\___master\.\include\jpgalleg-2.5" /I "C:\Users\DELL\Desktop\ZC_2.54\___master\.\include\dumb" /I "C:\Users\DELL\Desktop\ZC_2.54\___master\.\include\alogg" /I "C:\Users\DELL\Desktop\ZC_2.54\___master\.\include\almp3" /I "C:\Users\DELL\Desktop\ZC_2.54\___master\.\include\gme" /D "WIN32" /D "_WINDOWS" /D "NDEBUG" /D "ALLEGRO_MSVC" /D "_CRT_SECURE_NO_WARNINGS" /D "CMAKE_INTDIR=\"Release\"" /D "_MBCS" /FD /EHsc /MT /fp:fast /Fo"zelda.dir\Release\\" /Fd"zelda.dir\Release\vc90.pdb" /W3 /c /TP .\src\scripting\bindings\IWeapon.cpp

.\src\scripting\bindings\IItem.cpp

.\src\scripting\bindings\IEnemy.cpp

.\src\scripting\ObjectPool.cpp

.\src\zc_sys.cpp

.\src\gui.cpp

.\src\midi.cpp

.\src\md5.cpp

.\src\zc_subscr.cpp

.\src\subscr.cpp

.\src\script_drawing.cpp

.\src\maps.cpp

.\src\tiles.cpp

.\src\sprite.cpp

.\src\items.cpp

.\src\particles.cpp

.\src\link.cpp

.\src\weapons.cpp

.\src\guys.cpp

.\src\zc_sprite.cpp

.\src\backend\SFXBackend.cpp

.\src\backend\PaletteBackend.cpp

.\src\backend\MouseBackend.cpp

.\src\backend\GraphicsBackend.cpp

.\src\backend\Backend.cpp

.\src\jwin.cpp

.\src\zc_custom.cpp

.\src\title.cpp

.\src\tab_ctl.cpp

.\src\jwinfsel.cpp

.\src\pal.cpp

.\src\matrix.cpp

.\src\ending.cpp

.\src\EditboxView.cpp

.\src\EditboxModel.cpp

.\src\editbox.cpp

.\src\decorations.cpp

.\src\debug.cpp

.\src\colors.cpp

.\src\aglogo.cpp

.\src\zsys.cpp

.\src\alleg_compat.cpp

.\src\win32.cpp

.\src\init.cpp

.\src\zc_items.cpp

.\src\zc_init.cpp

.\src\qst.cpp

.\src\quest\EnemyDefinitionTable.cpp

.\src\quest\SpriteDefinitionTable.cpp

.\src\quest\ItemDefinitionTable.cpp

.\src\quest\Quest.cpp

.\src\defdata.cpp

.\src\zelda.cpp

.\src\gamedata.cpp

.\src\ffscript.cpp
]
Creating command line "cl.exe @c:\Users\DELL\Desktop\ZC_2.54\___master\zelda.dir\Release\RSP00000452089272.rsp /nologo /errorReport:prompt"
Output Window
  
Compiling...
IWeapon.cpp
IItem.cpp
IEnemy.cpp
ObjectPool.cpp
zc_sys.cpp
gui.cpp
midi.cpp
md5.cpp
zc_subscr.cpp
subscr.cpp
script_drawing.cpp
maps.cpp
tiles.cpp
sprite.cpp
items.cpp
particles.cpp
link.cpp
weapons.cpp
guys.cpp
zc_sprite.cpp
Generating Code...
Compiling...
SFXBackend.cpp
PaletteBackend.cpp
MouseBackend.cpp
GraphicsBackend.cpp
Backend.cpp
jwin.cpp
zc_custom.cpp
title.cpp
tab_ctl.cpp
jwinfsel.cpp
pal.cpp
matrix.cpp
ending.cpp
EditboxView.cpp
EditboxModel.cpp
editbox.cpp
decorations.cpp
debug.cpp
colors.cpp
aglogo.cpp
Generating Code...
Compiling...
zsys.cpp
alleg_compat.cpp
win32.cpp
init.cpp
zc_items.cpp
zc_init.cpp
qst.cpp
EnemyDefinitionTable.cpp
.\src\quest\EnemyDefinitionTable.cpp(31) : error C2143: syntax error : missing ';' before 'EnemyDefinitionTable::defaultEnemyName'
.\src\quest\EnemyDefinitionTable.cpp(31) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
.\src\quest\EnemyDefinitionTable.cpp(32) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
.\src\quest\EnemyDefinitionTable.cpp(32) : error C2556: 'int EnemyDefinitionTable::defaultEnemyName(int)' : overloaded function differs only by return type from 'std::string EnemyDefinitionTable::defaultEnemyName(int)'
        c:\users\dell\desktop\zc_2.54\___master\src\quest\EnemyDefinitionTable.h(293) : see declaration of 'EnemyDefinitionTable::defaultEnemyName'
.\src\quest\EnemyDefinitionTable.cpp(32) : error C2371: 'EnemyDefinitionTable::defaultEnemyName' : redefinition; different basic types
        c:\users\dell\desktop\zc_2.54\___master\src\quest\EnemyDefinitionTable.h(293) : see declaration of 'EnemyDefinitionTable::defaultEnemyName'
.\src\quest\EnemyDefinitionTable.cpp(39) : error C2064: term does not evaluate to a function taking 1 arguments
SpriteDefinitionTable.cpp
ItemDefinitionTable.cpp
Quest.cpp
defdata.cpp
zelda.cpp
gamedata.cpp
ffscript.cpp
Generating Code...
Results
  
Build log was saved at "file://c:\Users\DELL\Desktop\ZC_2.54\___master\zelda.dir\Release\BuildLog.htm"
zelda - 6 error(s), 0 warning(s)