------- int ProximityX(*ptr a, *ptr b) int ProximityX(int combo, *ptr) int ProximityX(*ptr int combo) int ProximityX(int comboA, int comboB) int ProximityX(*ptr a, *ptr b, bool fromcentre) int ProximityX(int combo, *ptr, bool fromcentre) int ProximityX(*ptr int combo, bool fromcentre) int ProximityX(int comboA, int comboB, bool fromcentre) * Returns the X-axis proximity of two pointers, or one pointer and one combo, in pixels. * Overloaded to support all pointer types (npc, item, *weapon, ffc), and combo positions. * The value it returns is an absolute; not a relative value. * You mnay optionally set fromcentre to 'true' to return the proximity of the centre of both objects. int ProximityX(*ptr) int ProximityX(int combo) * Returns the X-axis proximity of any pointer, and Link. * Overloaded to accept all pointer types (npc, item, *weapon, ffc), and combo positions. * The value it returns is an absolute; not a relative value. int ProximityY(*ptr a, *ptr b) int ProximityY(int combo, *ptr) int ProximityY(*ptr int combo) int ProximityY(int comboA, int comboB) int ProximityY(*ptr a, *ptr b, bool fromcentre) int ProximityY(int combo, *ptr, bool fromcentre) int ProximityY(*ptr int combo, bool fromcentre) int ProximityY(int comboA, int comboB, bool fromcentre) * Returns the Y-axis proximity of two pointers, or one pointer and one combo, in pixels. * Overloaded to support all pointer types (npc, item, *weapon, ffc), and combo positions. * The value it returns is an absolute; not a relative value. * You mnay optionally set fromcentre to 'true' to return the proximity of the centre of both objects. int ProximityY(*ptr) int ProximityY(int combo) * Returns the Y-axis proximity of any pointer, and Link. * Overloaded to accept all pointer types (npc, item, *weapon, ffc), and combo positions. * The value it returns is an absolute; not a relative value.