//Terminate an FFC, and set all its properties to 0. void EndFFC(int ffc_id){ ffc f = Screen->LoadFFC(ffc_id); f->Data = 0; f->Script = 0; f->CSet = 0; f->Delay = 0; f->X = 0; f->Y = 0; f->Vx = 0; f->Vy = 0; f->Ax = 0; f->Ay = 0; for ( int q = 0; q < 10; q++ ) f->Flags[q] = 0; f->TileWidth = 0; f->TileHeight = 0; f->EffectWidth = 0; f->EffectHeight = 0; f->Link = 0; for ( int q = 0; q < 15; q++ ) f->Misc[q] = 0; }