//ag.cfg Settings Explained [zquest] //Settings for ZQuest mouse_scroll = 0 // invalid_static = 1 // Use Static for Invalid Data. tile_protection = 1 // showinfo = 1 // show_grid = 1 // Displays the combo grid. 0 = off. grid_color = 15 // Colour of the grid, based on (system colours?) snapshot_format = 3 // Output formats for screenshots. 0 = ; 1 = ; 2 = ; 3 = png save_paths = 1 // use relative save paths. 1 = on. cycle_on = 1 // vsync = 1 // showfps = 0 // combo_brush = 0 //Enables combo brushes. (Check these out.) brush_position = 0 // float_brush = 0 // open_last_quest = 0 // If set to 1, the last quest that was autosaved will be loaded automatically. show_misalignments = 0 // scale = 1 // Scale factor of editor window size. scale_large = 1 // If set to '1', ZQuest will use the modern 'large' interface. otherwise, the 2.10 style interface. fullscreen = 0 // Set to 1 to enable fullscreen. showffscripts = 1 // Display the names of all ffc script son a screen. 1 = on. showsquares = 1 // animation_on = 1 // auto_backup_retention = 2 // How may .qb* files ZQ will generate. You may manually set this to 0. auto_save_interval = 6 // Minutes between auto-saves. auto_save_retention = 2 //Number of .qt* files that ZQuest will autmatically generate. uncompressed_auto_saves = 1 // If enabled, autosaves will use an uncompressed (.qsu) format. This is faster, but uses far more disc space. overwrite_prevention = 0 // If set to 1, ZQuest will NEVER OVERWRITE a quest file. 'Save as...' becomes mandatory. import_map_bias = 0 // File -> Import -> Map bias settings. keyboard_repeat_delay = 300 // keyboard_repeat_rate = 80 // zqmusic_bufsz = 64 // Size of the music buffer in KB. small = 0 //? rulesetdialog = 1 //? enable_tooltips = 1 //Enable mouseover tooltips on buttons. layer_mask = 65535 // Controls which layers are hidden. normal_duplicate_action = 2 // Default actions for duplicate tiles in the tile leech dialog. horizontal_duplicate_action = 0 // vertical_duplicate_action = 0 // both_duplicate_action = 0 // leech_update = 500 // leech_update_tiles = 1 // only_check_new_tiles_for_duplicates = 0 // gui_colorset = 0 // Colour set for the interface. command01 = 0 //Favourite commands (1). //? What are te numeric values for these? command02 = 0 //Favourite commands (2). command03 = 0 //Favourite commands (3). command04 = 0 //Favourite commands (1). command05 = 0 //Favourite commands (1). command06 = 0 //Favourite commands (1). command07 = 0 //Favourite commands (1). command08 = 0 //Favourite commands (1). fps = 60 //Default framerate. frameskip = 0 //Skip frames. if 0, this is disabled. //?Otherwise, ZC will skip this number of frames per second? //? or will ZC autodetect rate, and adjust dramedropping to meet available CPU clock time? force_exit = 0 // Set to '1' to enable force-quitting on exit. This was implemented for bug-handling as a quick fix on Win 7+. zq_win_proc_fix = 0 ///not supported (may crash is enabled) win_image_path = c:\Users\Dell ATG\Desktop\ZC\2.50.2\DK_Sprites\ // last_timed_save = c:\Users\Dell ATG\Desktop\ZC\2.50.2\WaitdrawTimingTest.qt0 // win_last_quest = c:\Users\Dell ATG\Desktop\ZC\2.50.2\WaitdrawTimingTest.qst // beta_warning = nWJ~~Q!] // //Graphics Mode Settings (all components) [graphics] disable_direct_updating = 1 //Disables Direct Updating in Allegro: //Windows only: specifies whether to disable direct updating when the //GFX_DIRECTX_WIN driver is used in color conversion mode (yes or no). //Direct updating can cause artifacts to be left on the desktop when the window //is moved or minimized; disabling it results in a significant performance loss. //Zelda Classic [zeldadx] use_dwm_flush = 0 // enables DwmFlush() on Windows Vista and above. // It's meant to fix tearing and stuttering issues, but it // disables framerate uncapping and causes the game to run slowly on some systems. zc_win_proc_fix = 0 ///not supported (may crash if enabled) joystick_index = 0 // The ID of the joypad/joystick to use, if more than one is connected. key_a = 119 // A button (keymap) key_b = 117 // B button (keymap) key_s = 67 // Start button (keymap) key_l = 26 // L button (keymap) key_r = 24 // R button (keymap) key_p = 75 // Map button (keymap) key_ex1 = 17 // Ex1 button (keymap) key_ex2 = 23 // Ex2 button (keymap) key_ex3 = 1 // Ex3 button (keymap) key_ex4 = 19 // Ex4 button (keymap) key_up = 84 // Up button (keymap) key_down = 85 // Down button (keymap) key_left = 82 // Left button (keymap) key_right = 83 // Right button (keymap) btn_a = 2 // A button (joypad) btn_b = 1 // B button (joypad) btn_s = 10 // Start button (joypad) btn_m = 9 // Map button (joypad) btn_l = 5 // L button (joypad) btn_r = 6 // R button (joypad) btn_p = 12 //? isn;t p map? btn_ex1 = 7 // Ex1 button (joypad) btn_ex2 = 8 // Ex2 button (joypad) btn_ex3 = 4 // Ex3 button (joypad) btn_ex4 = 3 // Ex4 button (joypad) digi = 248 //Master digi volume. midi = 255 // Master MIDI volume sfx = 248 // SFX volume emusic = 248 //Enhanced music volume pan = 1 //L/R audio pan. zcmusic_bufsz = 64 // Size of the music buffer in KB. volkeys = 0 // vsync = 0 ///vsync enabled if set to 1. throttlefps = 1 // Use throttled (capped) framerate by default. translayers = 1 // Settings -> Show Trans. Layers; 1 to enable. snapshot_format = 3 // Screenshot image format. 0 = ; 1 = ; 2 = ; 3 = png. name_entry_mode = 0 // Skip name entry? // Settings -> Name Entry Mode. showfps = 1 // Disow framerate indicator when playing. 1 = on fastquit = 0 // Up+A+B To Quit, set to 1 to enable. clicktofreeze = 1 // Set to '1' to enable pausing ZC when clicking the window. title = 2 // The title screen graphic to use.0 = none, 1 = pond/lake, 2 = new. resx = 640 // Horizontal ZC display resolution in pixels. resy = 480 // vertical ZC display resolution in pixels. scanlines = 0 // Set to 1 to enqable virtual scanlines (emulate old CRT TV) load_last = 15 // Automatically load this saved game on launch. ? win_qst_dir = C:\Users\Dell ATG\Desktop\ZC\2.50.2\ //The default path for loading quests, and where all ZC component files are located. ss_enable = 1 // Enable screenshots ss_after = 14 // ? ss_speed = 2 //? ss_density = 3 //? heart_beep = 1 // Set to 0 to disable continuous heart beep when Link has low HP. gui_colorset = 0 // The colours of the ZC interface. use_sfx_dat = 0 //? use old SFX format? fullscreen = 1 // Run Zelda Classic in full-screen mode. 1 enable, 0 disable. doublebuffer = 0 //Default doublebuffered window (prevents window flickering and tearing). Enable = 1. triplebuffer = 0 //Hardware only (limited support) Should be auto-detected. color_depth = 8 // Bit depth of ZC. Normally 8 (256 colours). ZC quests are 8-bit in any event, // so setting this to 16, 24, or 32 is only useful if your OS has problems with 8-bit depth. frame_rest_suggest = 1 // A way of preventing problems on Windows. '0' may use up 100% of a CPU core via glorified // busy looping, so 1 increases the granularity of sleeping the thread after each frame. //Leave at '1', unless you require altering this. force_exit = 0 // Causes ZC to force-exit when closing, skipping Allegro's shutdown routine. // Old bug-patching, and should no longer be used. May do nothing. debug_console = 1 // Set to '1' to enable the debugging console. This is a powerful tool that reports errors in real time. midi_patch_fix = 0 // ? save_indicator = 0 // Displays game saving progress? //ZLaunch [ZCL] multiple_instances = 1 //Allow running multiple ZC instances. (THis may cause save file corruption). 0 by default, 1 to enable.